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2.6 New Year
09-10-2013, 02:12 PM,
#11
RE: [Future] 2.6
Hello guys Smile any news? hope you are having fun n.n
09-15-2013, 12:51 AM,
#12
RE: [Future] 2.6
Would it be possible for the "/autospectate" to have a menu button? That might be a bit more end-user friendly.
09-19-2013, 12:51 AM,
#13
RE: [Future] 2.6
Should add more guns in and a point limit system so if it was tdm it would be up to 75 kills to win
10-08-2013, 01:55 AM,
#14
RE: [Future] 2.6
Again we should add a model for healing gun. I have created a try I'll upload as soon as I come home, but feel free to make it better / suggest anything.
I myself support the long range healing gun as it might be a bit unrealistic but is quite useful in "survivor" modes on larger maps.

By the way we should add a possibility to cancel nukes. I'll try to find out how but don't expect too much Sad

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
10-08-2013, 12:33 PM,
#15
RE: [Future] 2.6
I've tried playing the healing gun and I'm pretty sure that the healing gun doesn't heal teammates anymore. I think the anti friendly fire prevents the healing gun from working. If that's the case, then the healing gun is pretty much useless.

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
10-08-2013, 03:36 PM, (This post was last modified: 10-08-2013, 03:37 PM by Victor.)
#16
RE: [Future] 2.6
@dm.mossberg590a1 see the changelog:

Fixed bug preventing teammates from being healed

So, of course, there was a pretty bad bug in 2.5.9.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
10-09-2013, 12:48 PM, (This post was last modified: 11-08-2013, 07:36 AM by ruler501.)
#17
RE: [Future] 2.6
I am going to start working on adding in a better multi-monitor experience. Currently the UI is pretty unusable in 3x1 setups(If anyone has another setup they'd like optimized and could test for I'd work to get that too)

EDIT: This should now be done and I'm starting on working with macs to make ACR compilable and playable on OS X
Please test the latest svn if you have multiple monitors
12-27-2013, 01:53 PM,
#18
RE: [Future] 2.6
Well, 2.6 is released now.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
12-29-2013, 05:15 AM,
#19
RE: 2.6 New Year
Thanks!
But I noticed a problem with the sound. In the windows at some point the sound disappears. Reappears when loading a new map.
In ubuntu 9.10 old problem. The problem was even with AC. While in the original cube (game) everything is fine.
In ubuntu 9.10 ACR2.6 just off with an error:
ACR error (11) ()
AL lib: ALc.c:1368: exit(): closing 1 Device
AL lib: ALc.c:1345: alcCloseDevice(): destroying 1 Context
AL lib: alSource.c:2362: alcDestroyContext(): deleting 32 Source(s)
12-30-2013, 03:23 AM,
#20
RE: 2.6 New Year
Yea i have the same problem,sound is just gone!!

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