How to compile?
2013-07-22, 12:59 PM
#11
RE: How to compile?
By dynamic weapon system I mean the server setting all the weapon stats and what weapons are available through a downloadable xml file(like a map). If you look at the topic about dm.mossberg adding a new pistol you can see more of what I'm talking about.
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2013-07-23, 12:47 PM
#12
RE: How to compile?
@ruler501, I wouldn't bother to use XML. I would do something similar to Red Eclipse (client variables that are sent by the server on connect).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-07-23, 05:00 PM
#13
RE: How to compile?
Victor the xml is already set up and I can use the xml files like we currently use maps so it shouldn't be too hard to get them working.
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2013-07-23, 05:33 PM
#14
RE: How to compile?
It would be much easier to do what Red Eclipse does. It would save bandwidth too (sending XML isn't as good as sending some native game bytes).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply


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