Slender Man Mod
2013-06-28, 12:57 PM
#1
Slender Man Mod
I know this seems weird and kinda random but i thought it would be cool to have a alender man mod. I dont know exactly how it would work but it still sounds awesome. Im back from camping until next wednesday btw.

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2013-06-29, 10:12 AM
#2
RE: Slender Man Mod
Hm... I wonder if it should be a really slow "zombie" that has really high health and you need to kill it? No idea if the Devs can make screen static.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2013-06-29, 12:53 PM
#3
RE: Slender Man Mod
LOL I like that idea...

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"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2013-06-30, 10:27 AM (This post was last modified: 2013-06-30, 10:29 AM by Victor.)
#4
RE: Slender Man Mod
I'm not sure how this would work, but you can create a server mod that hits players with fake damage to slow them down if they get close to a certain player.

(Maybe even have that player as a server-side bot that moves through walls and just slowly moves towards the closest player?) Perhaps fake nuke messages to give everyone his location?

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-07-04, 03:18 PM
#5
RE: Slender Man Mod
I was thinkin that it should be implemented into the actual game. really we would only need someone to code it and someone to model slendy. If we were to do this, we would have the first slender co-op game mode. (Excluding something from gmod or minecraft)

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2013-07-04, 03:38 PM
#6
RE: Slender Man Mod
I don't know how hard nor how long it will be if we try do do it but why not implement a model editor, like there is a level editor ?

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2013-07-05, 08:07 AM
#7
RE: Slender Man Mod
Wouldnt that mean we would have to create a whole new model editor? xdEpiczombie, Padge or maybe me could create slendy. It shouldnt be that hard. But who would code it? We should also make scary looking maps for the gamemode. We need to think of a way to make slender man damage you when you look at him. Could it be possible to make it so that you could use the shotgun crosshair (except make it VERY big) and when you point it over slender man ("looking" at him) it does damage to you. I know it sounds weird how i explained it lol but it could work (hopefully) if not, then we just make it so that he does damage when ur near him. We would also need good AI for slendy too. This could be awesome if we do it right. I also have an idea for a flashlight. You know how the weapons emit light when they're fired? What if when you have the flashlight it emits light continuously like it was being fired?

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2013-07-05, 01:05 PM
#8
RE: Slender Man Mod
I don't know how flshlight should work, wouldn't it mean to have a dynamic light moving right with you? I think that dynamic light is quite hard with Cube.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-07-05, 01:26 PM
#9
RE: Slender Man Mod
If slendy should walk then theres gotta be the right animations too.

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2013-07-05, 07:14 PM
#10
RE: Slender Man Mod
We can't have Slender Man 100%, because the environment will still be bright, and we probably can't have the static screen effect.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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