2013-01-26, 04:21 PM (This post was last modified: 2013-04-07, 01:10 PM by Victor.)
#1
2.5.7
Changelog:
  • Fixed divide by zero error (should prevent the freeze)
  • Fixed to stop zombies from spawning during the arena round intermission
  • Better speedhack detection for laggers in case of a sudden burst of packets
  • Add M82 and an actual sword model!
  • Allow burst for AK-47
  • Burst indicator
  • CTF "return" -> "direct" (opposite) - Maprot settings changed!
  • Better KTF HUD waypoint (implied strategy)
  • Fix for kill points not showing for "normal" kills
  • Fix for death states not being set when a bot kills a bot
  • Bullet shells take the velocity of its owner

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-03-08, 09:16 AM
#2
RE: 2.5.7 Changelog
will there be a model for zombies ?
2013-03-08, 06:11 PM (This post was last modified: 2013-03-08, 06:11 PM by Victor.)
#3
RE: 2.5.7 Changelog
If it isn't listed, it isn't implemented yet.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-03-14, 09:50 AM
#4
zombie skins?
i found some skins that are pretty creepy. same model though. they come with this:
zombie mode for ac (skins inside)
this is for regular ac. skins contained inside.

[Image: cooltext1203588761_zps9cfa0053.gif]
2013-03-14, 12:26 PM (This post was last modified: 2013-03-14, 12:41 PM by asmanel.)
#5
RE: 2.5.7 Changelog
Huh... where in this file do you find skins ?

I only see one txt file and one cfg file.

P.S.: I just found a zombie mod that contain zombie skin files. It's this other mod of the Akimbo site. I think you meant this.
2013-03-15, 01:48 PM
#6
RE: 2.5.7 Changelog
Well, I'm pretty sure we're gonna replace the AK-47 in 2.5.7 with the SCAR-H, and the M16 with the HK416. If Padge1 finishes his M203 model, that'll replace the RPG. The USP model might get replaced to a Glock or Mk. 23 skin. No word yet from Padge1 about whether or not the DTA SRS Covert will or will not replace the Intervention.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
2013-03-15, 04:34 PM
#7
RE: 2.5.7 Changelog
Replacing the AK-47 with the SCAR-H will result in an increased fire rate (600 to 625 RPM), so I'm not sure. The M16 should be replaced with something better.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-03-15, 06:39 PM
#8
RE: 2.5.7 Changelog
Instead of the cyclic rate of the SCAR being increased, I think the stats should stay the same. The 7.62x51mm NATO is more powerful than the 7.62x39mm Russian, so there's more recoil. To counteract the recoil, we should "reduce cyclic speed in order to have less recoil". This is actually possible in real life. You simply turn the gas key (set it to either adverse or suppressed, i forget. But it's probably suppressed b/c adverse probably has more pressure)to a softer setting and you'll get less recoil, at the expense of lower rounds per minute.

DSO

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
2013-03-19, 07:14 AM (This post was last modified: 2013-03-19, 07:16 AM by Fubizz.)
#9
RE: 2.5.7 Changelog
Maybe you could add the feature that when you kill somebody you'll be able to pick up his weapon ? Do you think it is hard ? Red Eclipse (Cube 2 based) has that feature, or is it just available in Cube 2 ?
2013-03-19, 04:32 PM
#10
RE: 2.5.7 Changelog
https://code.google.com/p/assaultcuber/i...tail?id=65

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)


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