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2.5.6
11-17-2012, 04:46 PM, (This post was last modified: 01-24-2013, 08:39 PM by Victor.)
#1
2.5.6
There wasn't enough time to even give it a name, just like the last few releases...

Changelog:
  • Less bandwidth (40fps -> 25 fps)
  • Improved speedhack detection
  • Added AK-47
  • Sword is a secondary weapon
  • Higher kick/ban requirements
  • Zombies uses irreversible team spawns (canceled)
  • Allow spawning during a zombie intermission
  • Better M21 damage fading
  • More item transforms for modes
  • Damagescreen cap @ 5 seconds/hit
  • Assist fix
  • Fix server choke stats
  • Won't set HP to 0.0 on death

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
11-23-2012, 01:11 PM,
#2
RE: 2.5.6 Changelog
May I recommend for the 2.5.6 release:

During the spawn during intermission that weapons don't do any damage.
11-23-2012, 01:51 PM,
#3
RE: 2.5.6 Changelog
I changed it to zombies only, since there is no point for an arena intermission to allow spawns.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
11-23-2012, 05:30 PM, (This post was last modified: 11-23-2012, 05:41 PM by jonaspm.)
#4
RE: 2.5.6 Changelog
http://www.blendswap.com/blends/low-poly/low-poly-m-16/
http://www.blendswap.com/blends/weapons/...m-my-game/
http://www.blendswap.com/blends/misc-obj...iety-pack/
http://www.blendswap.com/blends/weapons/ak-47-low-poly/

is it possible to use these models since they´re open source?
12-01-2012, 09:38 AM,
#5
RE: 2.5.6 Changelog
Where can I get 2.5.6? The download buttons on the main page still link to 2.5.5.
12-01-2012, 10:19 AM,
#6
RE: 2.5.6 Changelog
It's not out yet. However, I think it will be released soon.
12-01-2012, 10:31 AM,
#7
RE: 2.5.6 Changelog
I hope so. This one is unplayable because it keeps telling me I am speedhacking.
01-02-2013, 12:29 PM,
#8
RE: 2.5.6 Changelog
when are you releasing? i'm excited for the Ak-47!Big Grin

[Image: cooltext1203588761_zps9cfa0053.gif]
01-08-2013, 04:28 PM,
#9
RE: 2.5.6 Changelog
It will probably be around January 16 to 30.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
01-10-2013, 10:16 AM,
#10
RE: 2.5.6 Changelog
Why is the Zombies uses irreversible team spawns canceled? Does that mean that in 2.5.6 zombies won't use team-spawns?


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