2011-09-19, 06:05 AM
#11
RE: Maps
I have a huge texture folder on my computer if you want it Lemon. Also are Assault Cube custom maps going to work in ACSE?
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2011-09-24, 09:17 PM
#12
RE: Maps
Why wont ya just make callofduty/Battlefield/Quake based maps.(Like remake them for the cube engine) and add some more mapmodels to the download package.I'll make/get some new textures for the game

[Image: specialistb.png]
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2011-09-25, 01:04 AM (This post was last modified: 2011-09-25, 01:15 AM by RPG.)
#13
RE: Maps
In the OpenSource projects you can not use non-free textures (for example, textures from cgtextures.com), so not all textures that are in the Internet can be used.

But some textures are Creative-Commons, so these can be used: http://www.marcchehab.org/frozenmist/

I can help you to make tiled (seamless) textures from photos (CC of course). To make good texture apply sharpen filter to it, otherwize textures will be very blurry in the game.


I also want to textures not 256x256 resolution, but 512x512. Many video cards can easily work with big textures, and people on low-end machines can reduce the detail. Also it's better to use dds format for textures (cube 2 has dds loader) than jpg format.

I once made textures pack with a resolution of 512 pixels for AC.
Download texrutes here: http://www.mediafire.com/?f3m583bc2kbmgz6

You must type /texturescale 64 to improve texture quality.

Contact me: rpg89 [at] post [dot] ru
I like your project and I can help you with textures/programming (I see my chat patch in action, very goodSmile.

These textures could be used:
http://www.spiralgraphics.biz/packs/
http://opengameart.org/art-search-advanc...d%5B%5D=14
http://www.bencloward.com/resources_textures.shtml
http://www.burningwell.org/gallery2/v/textures/
http://www.flickr.com/search/?q=texture&...otos&adv=1
Also many cool textures/mapmodels: http://nobiax.deviantart.com/gallery/6837009
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2011-10-08, 08:29 AM
#14
RE: Maps
What about remake the maps to allow throwing nades from a place to another of the map?

GGz!
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2011-10-14, 08:26 PM
#15
RE: Maps
You can always throw nades from one place to another.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2011-10-15, 11:16 AM (This post was last modified: 2011-10-15, 11:17 AM by Dade.)
#16
RE: Maps
I mean, for example on ac_desert, it would add more experience to players if they can throw nades from the spawn to the center of the map (not from the doors but throwing them up of walls).

Something like raise the ceiling of the map Smile

GGz!
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2011-10-15, 11:44 AM (This post was last modified: 2011-10-15, 06:33 PM by Think3r.)
#17
RE: Maps
Ahh i see what you mean Throw it over the walls and buildings. This wont work because in ac most of the walls are made by a connection with the ceiling and the foors . It would however work with the Cube 2 engine since you can be able to draw floors from walls.

[Image: specialistb.png]
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2011-10-15, 02:22 PM
#18
RE: Maps
Wadafakkkkkk... PORT TO CUBE2!!!! xD
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2011-10-15, 04:22 PM
#19
RE: Maps
LMFAOOO. I think victorz is waiting for the cube 3 engine.

[Image: specialistb.png]
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2011-10-16, 04:39 AM
#20
RE: Maps
(2011-10-15, 04:22 PM)Think3r Wrote: LMFAOOO. I think victorz is waiting for the cube 3 engine.

Real or kidding? xD
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