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Ratz for ACR
07-16-2012, 02:20 PM,
#1
Brick  Ratz for ACR
[Image: ratzn.png]

Download Here !!!!

Post some feed back if possible.

To install the map you have to go to your Acr Directory. Then you'll see a folder called "Home", click on it. Then open the folder "Maps" and place the files there.

[Image: specialistb.png]
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07-16-2012, 06:11 PM,
#2
RE: Ratz for ACR
I think it's supposed to be a giant world (where the players/characters are small)

However, it has some rather large and tall open spaces (falling damage?). The falling damage algorithm is going to be changed for next version, so this idea of having a giant world might not be that good.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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07-16-2012, 08:27 PM, (This post was last modified: 07-16-2012, 08:27 PM by Think3r.)
#3
RE: Ratz for ACR
Well Victor I did ask for you to modify the engine a bit more for mapping purposes.(ex. Drawing cubes from /heightfeilding walls.) Those would of helped me make some "insides", like you can go inside of the refrigerator and come out near the counter or the top.Same things for the counters and the sink.

[Image: specialistb.png]
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07-17-2012, 09:07 AM, (This post was last modified: 07-17-2012, 09:32 AM by Victor.)
#4
RE: Ratz for ACR
The current engine is not like Cube 2's octree, where you can draw from walls and "remip", but an array of an array of squares. Drawing/height-fielding walls is not possible, since "walls" are represented by the difference in height between two cubes (up/down/left/right).

In your case, to make some "insides", you must use mapmodels instead. Mapmodels are only to be avoided when it is obvious that it can be replaced with a solid/space.

For the fridge, I would have 1 or 2 cubes on the outside as a border, and lower the inner cubes to the floor, and apply platform mapmodels to the top. This makes the fridge "hollow". Next, I would lower the cubes on the border wherever an entrance is needed. However, due to the space above that needs to be covered, it is recommended that the ceiling is used, but you might have to find some other mapmodel (I'm not sure if you can rotate mapmodels?).

Most platform mapmodels are created with "newent mapmodel 57? <elevation> <texture>"
I have made the fridge hollow to show you that it is possible (I put a few platforms on the top, but didn't finish it). I might have screwed some stuff up, so only take it as an example.

Download here: http://ompldr.org/vZXJ1eQ
By the way: Did you put "//" in front of comments for the cfg? "Ratz" really isn't a command.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Reply
07-17-2012, 02:30 PM,
#5
RE: Ratz for ACR
You should enter this in the mapping contest. Here: http://forum.acr.victorz.ca/thread-357.html

Another fine Irish man brought down by the damn bottle... -Chips
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08-25-2013, 08:07 PM,
#6
RE: Ratz for ACR
i have map . that in AC i maked one of that in AC

Quote:[Image: PnH1qxz.jpg]
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08-26-2013, 03:36 AM,
#7
RE: Ratz for ACR
How old are you?! are you like 5 or something?! because you certainly type like one. moron.

MY ROFLCOPTER GOES SOI SOI SOI
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08-26-2013, 04:53 AM,
#8
RE: Ratz for ACR
Hey can we please be polite?

I like the idea of the map though. Did it ever get updated with victor's suggestions?
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