Server-sided damage
2011-05-08, 07:49 PM
#1
Server-sided damage
In the SVN, server-sided damage is coming soon!

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2011-05-09, 06:01 AM
#2
RE: Server-sided damage
meaning, its at least harder to hack it?
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2011-05-09, 04:49 PM (This post was last modified: 2011-05-09, 04:50 PM by Victor.)
#3
RE: Server-sided damage
Yes, it will be more difficult to hack it. However, laggers will also pay some price for this.

They can still aimbot, but that will be noticeable and will have detection in the future.

If they shoot through walls, the client will "fix" the ray and you cannot see shots going to you, making it obvious that they are cheating.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply


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