Mutators
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2011-12-11, 06:41 PM
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Mutators
This feature was inspired by Red Eclipse.
This allows modifiers to be applied to multiple game modes. A new mutator will be implemented: the "convert" mutator. You are on teams and the round ends if everyone is converted into one team. Every kill on an enemy makes them join your team. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2011-12-12, 08:13 AM
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RE: Mutators
Yeah I was playing on an AC server like that once.
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2011-12-12, 02:26 PM
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RE: Mutators
thats basicly mutation mode in a game i've played.
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2011-12-12, 04:06 PM
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RE: Mutators
Well, think of it as a "reduction" of game-modes to some basic modes. Then "modifiers" can be applied to any gamemode, and makes many versatile combinations.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2011-12-16, 07:18 PM
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RE: Mutators
will there be a / command?
Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2011-12-17, 12:42 PM
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RE: Mutators
You have to use
/muts <flags of all of them...> and /dm /htf /vip /ktf etc. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2012-01-02, 04:09 PM
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RE: Mutators
You can create aliases for your favorite modes/maps eg
/cd - CTF ac_desert3 /td - TDM ac_desert and so on... |
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