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Is anyone still here?
11-20-2015, 09:26 AM,
#1
Is anyone still here?
I haven't visited here or played in a long long time.... What happened to everybody? Is anyone still playing? I really want to start playing again but I def want to know who's still playing

[Image: cooltext1203588761_zps9cfa0053.gif]
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11-21-2015, 05:38 PM,
#2
RE: Is anyone still here?
It's true this forum is less active than before. I think this is because the time since the last release is very long, more than ten months.

The forum is relatively active during some month after each releases then become less and less active until the next release.

I think the activity on game servers also evolve that way.


I didn't succesfully compile ACR yet but I continue trying and, once it will be done, I'll help.

In parallel, I'm working on a script mod to improve tha map editor.

The data server project, however, is paused.

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11-22-2015, 01:47 PM, (This post was last modified: 11-22-2015, 01:54 PM by -{ET}-xdEpicZombie.)
#3
RE: Is anyone still here?
I don´t play for one simple reason-last release doesn't work right on my system

I am working on the playermodel that I started a while ago tho...
[Image: KmwiiIk.jpg]

[Image: 3SVsNlV.png]
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11-24-2015, 02:26 PM,
#4
RE: Is anyone still here?
Just a little update for you guys
[Image: ZhpAzQ3.jpg]
[Image: IHlkQWo.jpg]

[Image: 3SVsNlV.png]
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11-25-2015, 06:24 AM,
#5
RE: Is anyone still here?
Nice screenshots.

Can you release this model ?

I'd like to test it.

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11-27-2015, 10:44 AM,
#6
RE: Is anyone still here?
@asmanel, what are the compile errors? Have you posted a thread with the errors somewhere?

@xdEpicZombie, the next update will be compiled with Visual C++ 2008, which should have Windows 2000 support, but I need to fix the DPI issues (probably by adding dpiaware to manifest.xml).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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11-28-2015, 06:54 PM,
#7
RE: Is anyone still here?
Apparently, the compiler doesn't detect the libraries SDLmain, vorbisfile and curldll.

Here is the build log :
Code:
-------------- Build: server in AssaultCube (compiler: GNU GCC Compiler)---------------

Target is up to date.

-------------- Build: client in AssaultCube (compiler: GNU GCC Compiler)---------------

mingw32-g++.exe -L..\..\bin_win32 -L..\lib -o ..\..\bin_win32\acr_client.exe .objs\default\src\audiomanager.o .objs\default\src\bot\ac_bot.o .objs\default\src\bot\ac_bot_ai.o .objs\default\src\bot\bot.o .objs\default\src\bot\bot_ai.o .objs\default\src\bot\bot_util.o .objs\default\src\bot\bot_waypoint.o .objs\default\src\bot\botmanager.o .objs\default\src\client.o .objs\default\src\clientgame.o .objs\default\src\clients2c.o .objs\default\src\command.o .objs\default\src\console.o .objs\default\src\crypto.o .objs\default\src\docs.o .objs\default\src\editing.o .objs\default\src\entities.o .objs\default\src\i18n.o .objs\default\src\log.o .objs\default\src\main.o .objs\default\src\menus.o .objs\default\src\oggstream.o .objs\default\src\openal.o .objs\default\src\packetqueue.o .objs\default\src\physics.o .objs\default\src\protocol.o .objs\default\src\rendercubes.o .objs\default\src\rendergl.o .objs\default\src\renderhud.o .objs\default\src\rendermodel.o .objs\default\src\renderparticles.o .objs\default\src\rendertext.o .objs\default\src\rndmap.o .objs\default\src\scoreboard.o .objs\default\src\server.o .objs\default\src\serverbrowser.o .objs\default\src\serverms.o .objs\default\src\shadow.o .objs\default\src\sound.o .objs\default\src\soundlocation.o .objs\default\src\soundscheduler.o .objs\default\src\stream.o .objs\default\src\texture.o .objs\default\src\tools.o .objs\default\src\water.o .objs\default\src\weapon.o .objs\default\src\wizard.o .objs\default\src\world.o .objs\default\src\worldio.o .objs\default\src\worldlight.o .objs\default\src\worldocull.o .objs\default\src\worldrender.o .objs\default\src\zip.o  -mwindows -m32 -s  -lmingw32 -lSDLmain -lSDL -lSDL_image -lzdll -lopengl32 -lenet -lOpenAL32 -lvorbisfile -ljpeg -lintl -lcurldll -lws2_32 -lwinmm
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: ne peut trouver -lSDLmain
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: ne peut trouver -lvorbisfile
c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: ne peut trouver -lcurldll
collect2.exe: error: ld returned 1 exit status
Process terminated with status 1 (0 minute(s), 4 second(s))
0 error(s), 0 warning(s) (0 minute(s), 4 second(s))

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11-29-2015, 06:35 PM,
#8
RE: Is anyone still here?
@asmanel, did you install the development versions of those packages? I think that wiki page is outdated, so if that doesn't work, try the install command in the Travis CI build script.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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12-02-2015, 08:15 AM, (This post was last modified: 12-02-2015, 08:16 AM by DeltaStrikeOp.)
#9
RE: Is anyone still here?
Sorry for the hiatus! DSO here! Finished Basic Training, currently in Army IT School training to be an IT Specialist (really easy job, even people who've never touched computers before understand it pretty quickly).
How's progress on everything? Sounds like not many people are still playing online?

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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12-11-2015, 02:57 AM,
#10
RE: Is anyone still here?
hey guys, whats been happening?

[Image: 521dba91454f1.jpg]
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