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2.6.2 (2.7 beta 2)
08-25-2014, 12:30 PM,
#11
RE: [Future] 2.7
@DeltaStrikeOp, I meant that the sights look better in 2.6 than in AC and 2.6.1.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
08-25-2014, 04:35 PM,
#12
RE: [Future] 2.7
"Adjust Weapon Stats" ? What is this?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
08-25-2014, 05:01 PM,
#13
RE: [Future] 2.7
@Fru5trum, it should be recoil specifically. I've updated that.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
08-25-2014, 05:06 PM,
#14
RE: [Future] 2.7
Ah, and what's been improved with AI?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
08-25-2014, 05:25 PM,
#15
RE: [Future] 2.7
None of the items marked with (TODO) are completed yet.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
08-25-2014, 05:38 PM,
#16
RE: [Future] 2.7
Understood, hopefully 2.6.2 fixes these problems.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
10-20-2014, 02:57 PM,
#17
RE: [Future] 2.7
With my job work has cleared up some so I have more time to spend on this. What I believe is most important is to figure out what is needed most and get that done. For most of the changes though I will need testers, who is willing to test builds I push out?


Also who can get the worldmodels and fix the reload animations on the weapons?
10-21-2014, 02:35 PM,
#18
RE: [Future] 2.7
I can, but I don't know how to compile yet

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
10-22-2014, 07:43 PM,
#19
RE: [Future] 2.7
I can release compiled versions of the game without a problem.

What do you think is most important to work on right now to get it to a releasable point?
10-28-2014, 02:36 AM,
#20
RE: [Future] 2.7
Spawn Shield Disabled After First Shot, I think that's a good point aside from animations , I can take a stab at the animation/models =) I also have some sound issues but I do believe it's something on my end ( fl studio removed audio from BO2 no doubt that it could've taken out ACR to, still testing that

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]


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