Poll: Cube Mod 1.0 :D what should be started with?
You do not have permission to vote in this poll.
Animated Skymaps
0%
0 0%
Global Illumination
10.00%
1 10.00%
Texture Improvments
10.00%
1 10.00%
Server Improvements
0%
0 0%
Weather
20.00%
2 20.00%
Direct X
10.00%
1 10.00%
Voice Chat (With Mics)
20.00%
2 20.00%
Player Model Interaction ( pointing, yelling,pushing)
10.00%
1 10.00%
Prone
0%
0 0%
HD Textures
20.00%
2 20.00%
Total 10 vote(s) 100%
* You voted for this item. [Show Results]

Cube Mod 1.0
2014-08-13, 10:22 AM
#11
RE: Cube Mod 1.0
RPG is an explosion those follow different principles. The explosive force from them is generated at the point and is enough to toss bodies like rag-dolls usually.
Post Reply Quote this message in a reply
2014-08-13, 10:30 AM (This post was last modified: 2014-08-13, 10:31 AM by Fru5tum.)
#12
RE: Cube Mod 1.0
Aaah that makes sense :3

That makes Sense, what about grenades? Hand grenades

Same thing?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
Post Reply Quote this message in a reply
2014-08-13, 10:34 AM
#13
RE: Cube Mod 1.0
Yeah same idea
Post Reply Quote this message in a reply
2014-08-13, 12:18 PM
#14
RE: Cube Mod 1.0
What about particles?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
Post Reply Quote this message in a reply
2014-08-13, 12:19 PM
#15
RE: Cube Mod 1.0
Particles take a lot of coding to get right. Like I said they would be nice, but are not a priority. If you really want them, write the code and submit a pull request.
Post Reply Quote this message in a reply
2014-08-13, 12:23 PM (This post was last modified: 2014-08-13, 12:33 PM by Fru5tum.)
#16
RE: Cube Mod 1.0
I still don't understand pull request very well but I will do my best /.\ and OpenGL gunna have to study that some more Captian

Alright, I just wanna know where the code is gunna have to go to where it's not going cause any interruptions to anything else ( I will also add a function they will skip running the line of code based on if it's deemed acceptable for educational purposes ie if it doesn't work I will find a way to make the function true so it skips all my stuff untill I find out why it doesn't work.. Do u have a file path, file name where I can put whatever I come up with?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
Post Reply Quote this message in a reply
2014-08-13, 01:17 PM
#17
RE: Cube Mod 1.0
It all depends on what you're doing. Generally you add the code to the file whose functionality you are modifying. You also don't always create new functions, sometimes the old ones just need to be upgraded.
Post Reply Quote this message in a reply
2014-08-13, 03:00 PM
#18
RE: Cube Mod 1.0
Alright:/

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
Post Reply Quote this message in a reply
2014-08-19, 06:28 AM
#19
RE: Cube Mod 1.0
I voted "Weather" because I think it's the best idea of the list but there also are other good ideas in this list.

The animated skimaps idea isn't bad if it doesn't make slowy the game.

The global illumination seems to correspond to the ambient light, an alrady implemented but misknown mechanism (it doesn't appears in the menu and, like the tags, is write only).

Server improvement are also a very good idea.

About the texture improvements, I think simply change the already available ones isn't a good idea, I think the best is make possible to download them like in most modern FPS.

Post Reply Quote this message in a reply
2014-08-19, 09:05 AM
#20
RE: Cube Mod 1.0
Well I know OpenGL has texture filters Smile
Global Illumination could just completly replace the current lighting Smile
The current lighting makes the textures appear choppy
Could kill two birds with on stone if lighting was corrected in general
if it is a mod to Cube 1 , then we can certainly add new features
Most importantly handle more file types Smile
Perhaps .md5? With full support of other model formats and .md3
MP3
Gif
MP4 even
And something brought to my attention recently was contained water :0 so we could have waterfalls Smile
Without the water just being visible over a certain point
Or a body of water Smile
Increase map sized ? That would end complaints :000.....
The weather system could be as simple as the color of the skymap
If it's dark, "rain"
If it's light "show sun glares"
Sun Position ( that means we could have a accurate sunglare)
Snow could blend all ground textures with a snow texture
Puddles of water even....
Sun up , sun down
(Night Battles)
We could add a thermal camera for night battles
in game model adjustments, (allows for gun attachments)
All sort of things... (I'm making a follow up comment on how attachments would work)

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
Post Reply Quote this message in a reply


Forum Jump: