Poll: Cube Mod 1.0 :D what should be started with?
This poll is closed.
Animated Skymaps
0%
0 0%
Global Illumination
10.00%
1 10.00%
Texture Improvments
10.00%
1 10.00%
Server Improvements
0%
0 0%
Weather
20.00%
2 20.00%
Direct X
10.00%
1 10.00%
Voice Chat (With Mics)
20.00%
2 20.00%
Player Model Interaction ( pointing, yelling,pushing)
10.00%
1 10.00%
Prone
0%
0 0%
HD Textures
20.00%
2 20.00%
Total 10 vote(s) 100%
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Cube Mod 1.0
08-19-2014, 10:04 AM,
#21
RE: Cube Mod 1.0
Useless and irrelevant,we have to move on to another engine,sure you could improve some of the things but that doesnt change the fact that this engine is not that good as others,such as cube 2 engine

[Image: 3SVsNlV.png]
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08-19-2014, 12:32 PM,
#22
RE: Cube Mod 1.0
Yes, a new engine is almost a nessesity Smile

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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09-14-2014, 10:15 PM,
#23
RE: Cube Mod 1.0
The Cube 2 Engine looks very good!

Maybe Tesseract is too much for now...
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09-17-2014, 01:32 PM,
#24
RE: Cube Mod 1.0
Tesseract and the Cube 2 Engine are good on little maps only. But on big maps, the number of frames per second (fps) can turn insanely low.

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09-17-2014, 11:52 PM,
#25
RE: Cube Mod 1.0
Yes but when you compare the quality of those maps, hands down teasers the wins, small maps is not a problem, although our current maps are great design and quality they are visually horrible due to things like texture and lighting, things the engine can barley comprehend

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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09-18-2014, 04:25 PM,
#26
RE: Cube Mod 1.0
About the textures, there can be 255 different textures on a same map with the Cube Engine and 65535 with the cube 2 Engine but the number of textures on a same map rarely reach 100 textures and there are something like 500 textures (I don't know the exact number) available by default plus the texture that can be automatically downloaded from the akimbo servers (and I hope future versions of ACR will also allow autodownloads from other data bases, such as our armory).

About the light, the ambient light can be used instead or in addition of the light entities. You can set the ambient light with the command ambient (if you type /ambient 0xFF7F00, the ambient light will turn to orange). The ambient light default value is 0 (no light).

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09-20-2014, 03:33 AM,
#27
RE: Cube Mod 1.0
-_- 65k, why in the world are we not using Cube 2

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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09-21-2014, 03:36 AM,
#28
RE: Cube Mod 1.0
Because the number of frames per second down easyly under 10 on big maps, and more than 200 textueres on a same map is rarely useful.

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09-21-2014, 08:51 AM, (This post was last modified: 09-21-2014, 03:18 PM by ruler501.)
#29
RE: Cube Mod 1.0
If you assume each texture is only 8kb(a small texture) then 256 textures is only 2mb of VRAM, but if you have a more realistic 1mb/texture you have 1/4gb of RAM which is absurd for a game like us to be using.

EDIT: Generally a texture in VRAM is uncompressed so it has 4 bytes for every pixel. An average smallish texture is 512x512 with good HD textures getting to being 2k or 4k. Now 512*512 = 2^18 = 1024^2 / 4 so a 512x512 texture is exactly 1MiB in VRAM. The good HD textures(which we really should work on using instead of low quality ones) are 16MiB. Having more than 256(.25GiB at low quality or 2GiB at high quality) at a time is just not feasible on most peoples hardware since you also need RAM for AA and models.
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09-26-2014, 01:55 PM,
#30
RE: Cube Mod 1.0
Back sorry, site screwup got me tripping
Back to what your saying, most if not all computers anyone can or has played assaultcubereloaded on has at least 512mb vram if not at least 1 or 2 I don't think it's a problem but upon switching to a new engine it's poobably best to keep seperate graphics levels apart
Shit Mode- Graphics of cube 1 version
God Mode- Graphics of Cube 2 version
Using the same engine of course Smile
Which in turn can make up for low ran/vram/or other hardware outdates

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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