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Suggestions for 2.7 Version
08-07-2014, 09:38 AM, (This post was last modified: 08-07-2014, 09:48 AM by Feeh.)
#11
RE: Suggestions for 2.7 Version
@Victor maybe,it would be good as soon as possible to test i already was watching some map it was possible to do this

http://i.imgur.com/EvQjm1K.png : map edifice that side and 'the blue team when coming out of the base, which has one side for the red team came by four sides are equal in the image, and plant where it is written "bomb" and there it' very similar to the map of cs so I know not if it will work 5x5 think the map would stay small then it had slightly extend it or we'll have to test also 4x4 and if you could put the pump in place of the grenade instead of the flag? by perhaps two places to plant

http://i.imgur.com/alFxZ1k.png
http://i.imgur.com/9toweAG.png : map arabian this one and the map arabian and that the largest map of ac guess, just out of the blue base has a prominent place that it might be planting the bomb, perhaps a way of planting vests in place? or on top? also has the side into the base more in order, just in the middle has 4 sides highlighted and plant where the image is written bomb and in place of akimbo planting the bomb

keller and iceround and maps are great too but the link has not plant the bomb a little more if wide is perfect in order for those who are put what on my mind a long time
i posted this because not all maps will be possible to place the bomb mode
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08-07-2014, 09:55 AM,
#12
RE: Suggestions for 2.7 Version
@Feeh, for some AC maps, we cannot distribute modified versions because of copyright reasons. This means that if we have to add bomb entities instead of using CTF flag positions, we can only do this on some maps.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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08-07-2014, 10:03 AM, (This post was last modified: 08-07-2014, 10:51 AM by Feeh.)
#13
RE: Suggestions for 2.7 Version
tries to make it faster for the next version
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04-05-2015, 12:17 PM, (This post was last modified: 04-05-2015, 12:37 PM by .LeXuS''.)
#14
RE: Suggestions for 2.7 Version
I will "revive" this post.

So I wonder if the CTF mode will be removed the flag indicator.
Is it possible to be implemented the way of planting the bomb.
The explosion of the grenades should be reviewed ...
I think the aim to match the call of duty should be forgotten, I think it should be reviewed as well.
Be removed invulnerability when it is born

I will add other ideas.

Another thing, I still do not understand, how much damage takes the sniper with one shot?
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04-05-2015, 01:22 PM,
#15
RE: Suggestions for 2.7 Version
I agree
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04-06-2015, 10:00 AM,
#16
RE: Suggestions for 2.7 Version
@.LeXuS'', the invincibility upon spawning was added to prevent unfair spawnkilling, which I remember was a major issue with Call of Duty on FFA servers with many players and with AssaultCube on some maps.

The CTF indicator has already been reduced to long time intervals, but planting bombs with delays should be a feature in the future.

ACR does not try to match Call of Duty specifically, but it tries to get the best of multiple games (as described on the homepage, which needs to be updated).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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04-06-2015, 10:21 AM,
#17
RE: Suggestions for 2.7 Version
i know you want ac similar to cod the first suggestion that i do is the crosshair the sights and equal to the cod you walk it opens you stop she closes this is not the problem because this have in others FPS,more in other games example Counter-Strike there you have code that changes this in the crosshair i do not know if you can create codes to change that in the crosshair but if you have would be great and also enable the exchange of crosshair i change the crosshair she remains the same so


+ Change crosshair i can change the format of sight,and a code or something I can use in my crosshair to aim not open when I walk and not open when shoot


+ sound bug i have all the time.


- knife bug i hold the button right and with my knife spear at the enemy and he loses HP wtf


- when i shoot my enemy with the flag shows its location along the wall and continues for a few seconds 


- with black sniper  shoot often behind the puppet runs equal in ac as if it had more com spread AR yet,remove the shooting spread often with sniper backwards
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04-06-2015, 10:23 AM,
#18
RE: Suggestions for 2.7 Version
viktor, I and the feeh very much want this game to work and get players, we will help as we can, I think the flag indicator should be completely removed in ctf mode. the damage of the snipers should be reviewed, is very strong. you want very mimic the cod, I think it should so a bit of side .. and do new things. something else. the sound is buggy while I'm playing, it happens to everyone. please remove the next version the indicator flag, at least in ctf mode .. and another question, when will release version 2.7?
sry my english
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04-06-2015, 10:33 AM,
#19
RE: Suggestions for 2.7 Version
The sound bug can be fixed by renaming openal32_RemoveThisPartToUseOpenAL-Soft.dll to openal32.dll.

@Feeh, right-clicking with the mouse allows you to throw the knife.

@.LeXuS'', the flag indicator prevents players from "hoarding" the flag, taking the enemy flag and camping in a secret location so that the player's team cannot score flags. I guess this can also be mitigated by introducing a new mutator where the enemy has infinite flags, so each player can get one flag each, but this would be unfair for unbalanced teams.

The flag indicator should already be gone or have a long interval when the hardcore mutator is on, but is it really necessary to remove it from the other modes? It already has a long time update interval.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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04-06-2015, 10:44 AM,
#20
RE: Suggestions for 2.7 Version
viktor, I am speaking from experience, I've played many FPS games, the feeh too. The feeh played esl assault cube, what we're talking about, is for the good of the game, the flag indicator is ridiculous, this is not cod, you may not think so. You have to change a lot if you want the version 2.7 this game evolve and get a decent amount of players and maybe one day have ESL. The acr is currently very confusing, a lot has to change and be removed, the flag indicator is one of the things, damage from snipers have to be revised, the parks the same thing .. try not to imitate both the cod for the game to grow. If the game look like the cod, why we play acr? for that we will all play cod .. has much that I think has to be changed, but the game is yours, just we are suggesting. As said many times and I will return to repeat, I and the feeh, we want to help in any way we can and we look forward to this game have many players and is best.
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