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24/7 Servers Needed
09-13-2015, 10:53 AM,
#31
RE: 24/7 Servers Needed
I don't know why exactly, but, in the past, there was several 24/7 ACR server, which worked during a time, before stop working.

Once stopped, restart or replace a such server isn't without problem.

To restart it, its owner usually need to be joined, and it tends to be hard.

To replace it, the problem is to find somebody ready to do this.

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01-02-2016, 02:41 PM, (This post was last modified: 01-02-2016, 08:11 PM by Victor.)
#32
RE: 24/7 Servers Needed
@asmanel
In theory, we shouldn't require the owner to restart the server after it crashes.
ACR server crashes (and client crashes too) need to be fixed.

@.LeXuS'', ACR 2.6.3 has a new target release date of January 11, 2016.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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01-04-2016, 03:37 PM,
#33
RE: 24/7 Servers Needed
It looks like ACR 2.6.2 has a server bug that crashes when players reconnect to a match from which they disconnected earlier.
I think an earlier version of ACR also had this issue.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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