Playermodel W.I.P
2014-03-30, 07:43 AM (This post was last modified: 2014-03-30, 07:44 AM by -{ET}-xdEpicZombie.)
#1
Playermodel W.I.P
I've been trying to make a decent model for the player for a while now and I've done this:
[Image: Es3HxS0.png]
Right now missing stuff is as follows:
*ammo and other holsters on kevlar
*head obviously
*straps for knee protection and pistol holster
*belt for the trousers

Feel free to suggest and give some ideas!

[Image: 3SVsNlV.png]
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2014-03-30, 11:45 PM
#2
RE: Playermodel W.I.P
[Image: Complete-Class-Guide-Screen.jpg]

perhaps something similar to the engineer/assault?

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-03-31, 05:10 AM
#3
RE: Playermodel W.I.P
Huh, how many polygons have your model, xdEpicZombie ?

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2014-03-31, 07:59 AM (This post was last modified: 2014-05-16, 06:06 AM by rXn.)
#4
RE: Playermodel W.I.P
It seems like your feet are quite small Tongue

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-03-31, 09:18 AM (This post was last modified: 2014-03-31, 12:39 PM by -{ET}-xdEpicZombie.)
#5
RE: Playermodel W.I.P
2243 verts,2233 faces,cant tell you how many polygons becouse the model is mainly quads.There will be more eventually.

Update!
I modeled some basic head mesh,the face will be added soon,holsters are still in some very early stage and not shown in the screenshots.
[Image: 7ZEF2KU.png]
[Image: Wh9froL.png]

@rXn Im fixing that,probably gotta do whole new pair of them,these are bit too high poly!

@DSO I really like the Support model and Ill probably aim for that (mainly).Assault class helmet looks wickedTongue
Also guys,do you think that I should scale it a bit from the end of the torso.Its kinda large and i guess all the stuff that attaches to the kevlar wont fit between the hands and body.

[Image: 3SVsNlV.png]
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2014-04-01, 10:57 AM
#6
RE: Playermodel W.I.P
I downloaded BF4 assault player model,its 21.2K polygons Big Grin

[Image: 3SVsNlV.png]
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2014-04-06, 09:10 AM (This post was last modified: 2014-04-06, 12:19 PM by -{ET}-xdEpicZombie.)
#7
RE: Playermodel W.I.P
The head will be different,this base mesh sucks.I've done some modifications on the player model aswell,the shirt is different and vest is modified.Probably there will be new boots too.
[Image: frjBSZm.png]
[Image: mHCpNUd.png]

PS:please dont look at the model stats.There are so many tris becouse I have made alot of duplicates for backup.

[Image: nwg5ckC.jpg]

It needs a lot of adjustments.Ill work on it tomorrow!

[Image: 3SVsNlV.png]
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2014-04-07, 10:11 AM (This post was last modified: 2014-04-07, 12:32 PM by -{ET}-xdEpicZombie.)
#8
RE: Playermodel W.I.P
Little update on the mesh.Head is done and assembled to the body!
[Image: mCxaX9w.jpg]

Just for you to know,he wears a ski mask,smoothing makes it hard to understand.

PS:its 6291 tris right now.Should not go over 7000 I guess.Well its nice for a playermodel!

To download the model click here --> http://www.mediafire.com/download/5kpyji...man_a2.obj
Feel free to tweak it,just a mesh anyways,if anyone can make a nice UV then please PM me or write in the comments.Also give me some ideas or comments on the model!!!

Mesh is pretty much final,I might make some adjustments.I have already started un wrapping it!
Here's a screenshot of the mesh:
[Image: mPU3IZY.jpg]

[Image: 3SVsNlV.png]
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2014-04-07, 07:33 PM
#9
RE: Playermodel W.I.P
hoohoo! looks nice! Keep up the good work man!

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-04-08, 05:46 AM
#10
RE: Playermodel W.I.P
6291 triangles, it's a monstruously big number.

Here is the list of humanoid models I found and their respective numbers of triangles :

* shocktrooper (Newcube player model) 512
* messiah 532
* default AC/ACR player model 548
* warvet 550
* bauul 556
* sauron 560
* goblin 571
* marine 578
* hayden 603
* knight 634
* terror 660
* ratamahatta 666
* ogro 670
* cringe 680
* slith 682
* rhino 730
* werewolf 771
* cymer 792
* slow old man 964
* geezumpy 1330
* mercenary 1424

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