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ACR 2.6 map remakes
12-27-2013, 10:29 PM,
#1
ACR 2.6 map remakes
Hi all,

If you didnt know already, some of our favorite maps that we'reso used to playing on ACR 2.5.9 actually aren't playable in 2.6 . Let's create a list of the maps that we're missing and consider worthy enough to keep and potentially remake in the future.

1. Nuketown V2
2. Longhorn

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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12-28-2013, 10:23 AM,
#2
RE: ACR 2.6 map remakes
If you reconfigure the .cfg file, it should be able to fix the issues. AC 1.1-1.2 probably just changed the platform mapmodel path.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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12-28-2013, 12:39 PM,
#3
RE: ACR 2.6 map remakes
One of the buildings also doesn't have texture. We get that "cement" texture that says "no texture" instead

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
Reply
12-29-2013, 10:10 AM,
#4
RE: ACR 2.6 map remakes
I think it was fixed by replacing default_map_settings.cfg, which is in the development version, but not 2.6.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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