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2.6.1 (2.7 beta 1)
02-22-2014, 01:20 PM,
#11
RE: [Future] 2.7
I remade one of DSO`s scopes.I made it 4096x4096 p.I must say,some tiny lag occured in the first time scoping.All other ADS`s were without lag.Ofcourse some players may have it differently and I guess 2048x2048 is pretty HD already!

[Image: 3SVsNlV.png]
02-22-2014, 08:28 PM,
#12
RE: [Future] 2.7
I'm pretty sure you can compress 2048x2048 to under 2mb(I'm not sure I'd have to look into it to be sure).
02-22-2014, 11:16 PM,
#13
RE: [Future] 2.7
I'm not sure, might be a photoshop thing. I'm pretty sure that even if I go vector based that there'll be the same pixelation effect

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
02-23-2014, 08:47 AM, (This post was last modified: 02-23-2014, 08:59 AM by Victor.)
#14
RE: [Future] 2.7
@DeltaStrikeOp, if you go vector-based, there will be no pixelation. The client would just render it once with maximum AA and store the texture in memory.

The only problem is that AC/ACR don't have vector support.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
02-23-2014, 11:05 AM,
#15
RE: [Future] 2.7
If I make it vector based, don't I need to save it as a .PNG anyways?

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
02-23-2014, 11:52 AM, (This post was last modified: 02-23-2014, 11:52 AM by Victor.)
#16
RE: [Future] 2.7
If it were vector-based, you'd have to save it as a .png for AC/ACR because it doesn't support .svg files (yet).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
03-24-2014, 08:51 PM,
#17
RE: [Future] 2.7
Why don't you use base 1.2.0.2?

It has some interesting bugfixes
04-16-2014, 03:40 PM,
#18
RE: [Future] 2.7
I don't think that 2.7 will meet the original planned release time "approximately in May", and it might be June when 2.7 is released.

@jonaspm, the base is 1.2.0.2.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
04-20-2014, 02:15 AM,
#19
RE: [Future] 2.7
Maybe give the effect like cs we can shoot glass and PRANK!!!

Smart people is on this world because this world have stupid people
04-20-2014, 02:35 PM,
#20
RE: [Future] 2.7
The planned changes are very important, too important to add something else in the version 2.7.

However, your idea sound good.



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