Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2.6.1 (2.7 beta 1)
08-29-2014, 05:02 AM,
#91
RE: 2.6.1 (2.7 beta 1)
There's a load of texture glitches I also was in a bot match and sky turned pink....I have no explainations

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
08-29-2014, 12:48 PM, (This post was last modified: 08-29-2014, 01:34 PM by camper.)
#92
RE: 2.6.1 (2.7 beta 1)
did not happen to run ACR261 \ bin_win32 \ acr_client.exe
I use WinXP

In Win7-64: Ok.
Sound problems did not notice
AK and M82 do not look very good, visible stumps hands
Questions, if applicable:
1. Can I change the projectile (weight, speed) as a red eclipse? Or cube engine has a limit on it?
2. As a community will look, if you reduce the recoil if squat.

thank you

oh yeah, looked dust 2 with Akimbo for ac 1.2, it works
http://ac-akimbo.net/showthread.php?tid=63
08-29-2014, 09:06 PM,
#93
RE: 2.6.1 (2.7 beta 1)
ok i was just wondering umm @Victorz can we ut like a login to the game so people dont lose their levels? in the 2.7 final release that is
08-29-2014, 09:39 PM,
#94
RE: 2.6.1 (2.7 beta 1)
Could you explain what you mean ShadowWolf? 2.6.1 has a new "class" system that is revamped from 2.6

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
09-01-2014, 03:00 PM,
#95
RE: 2.6.1 (2.7 beta 1)
I brought "sign in" up a while back Smile saving your level is a good Idea, the way I see it is if everyone who wants to make sure thier progress is saved makes a account on this forum then we would 1
Increase the Popularity of the Forum Smile resulting in new modelers, new models, better game mods, more publicity etc etc
What could happen is for instance on my account on this forum
1. Load Up Game
2.A new thing in the menu called "Restore Progress"
3. You then type in your username/password
4. It will reach to the forum website, access your profile
5. Find your Classes,Rank, and Username and maybe even your current graphics settings (helps)
6. Match them up to current settings and classes
Smile then if you ever encounter problems with the game (to the extent of reinstalling the game)
All of your progress is safe Smile
Then also in the "Restore Progress" menu you can log out, cleaning up the data for a new user

Also if that's the right approach I was also suggesting a public display of your favorite class/weapon and your rank or experince on the forums here Smile

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
09-02-2014, 01:32 PM,
#96
RE: 2.6.1 (2.7 beta 1)
@camper The weapon settings are hardcoded and can be found in the file server.h but, theorically, you can externalize it at modding.

09-03-2014, 11:02 AM,
#97
RE: 2.6.1 (2.7 beta 1)
(09-02-2014, 01:32 PM)asmanel Wrote: @camper The weapon settings are hardcoded and can be found in the file server.h but, theorically, you can externalize it at modding.

is it possible to a lot of different weapons add to code?
there are no restrictions?
09-04-2014, 11:25 AM,
#98
RE: 2.6.1 (2.7 beta 1)
camper Wrote:is it possible to a lot of different weapons add to code?
I'm not sure to understand this question.

You can add any number of weapons.

camper Wrote:there are no restrictions?
There will probably be some problems if you try to connect with an hardcode modded client to a non modded server.
The engine, it, seems to allow any kind of weapon (or weapon-like item).

09-22-2014, 10:10 AM,
#99
RE: 2.6.1 (2.7 beta 1)
Checked in ubuntu 14.04. It works. But one once the game has taken off.


Forum Jump:


Users browsing this thread: 1 Guest(s)