ACR Flame/fire mapmodel help
2013-11-29, 02:28 PM
#1
ACR Flame/fire mapmodel help
I know that in ACR you can make movable mapmodels with gif image textures that change.My question is that can I make half transparent mapmodels?Then I could create a more realistic fire model!
By "more realistic model" I refer to the torch model for AC that was a big step but still not good enough!(I cant find the model but yeah...)

[Image: 3SVsNlV.png]
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2013-12-01, 12:20 PM
#2
RE: ACR Flame/fire mapmodel help
I don't think you can have any transparency...

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-12-03, 02:37 AM
#3
RE: ACR Flame/fire mapmodel help
I think you can, trees work just like this.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-12-03, 04:07 PM
#4
RE: ACR Flame/fire mapmodel help
I thought trees used complex polygons.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-12-05, 08:40 AM
#5
RE: ACR Flame/fire mapmodel help
[Image: E6tDSsw.png]
That's how they do it.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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