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AC 1.2
11-16-2013, 12:19 PM,
#31
RE: AC 1.2
All fixed.
@dm.mossberg590a1, @w00p|Lucas:
Sorry, I did not got the stuff with the <meta> tags. All should be fixed now, no reason to get angry. Do not complain if AssaultCube is in the tags as THESE MODS ARE CLEARLY USEFUL FOR AC, TOO!

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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11-23-2013, 03:29 PM,
#32
RE: AC 1.2
[email protected], you want your game to get more traffic than AssaultCube reloaded?

Update your game more than once every year and a half- and when you do, actually add something interesting.

(And FFS don't say you aren't saying it's illegal to use AssaultCube in the name. You've been saying exactly that for three pages, and have said it before in the past. That's what I call an attempt to "elude" the problem.)

HF, GL, FOAD.
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11-29-2013, 02:46 PM,
#33
RE: AC 1.2
thanks xrn.

@forumlurker: you're obviously not aware of what has been done in AC so your comment is irrelevant and useless. next time, don't bother posting.
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06-26-2014, 04:37 PM,
#34
RE: AC 1.2
Come on with this stuff .-. 4 pages? Jeeze

God must love stupid people. He made so many.
->unknown

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