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AIRSTRIKE SOUND PLEASEE
10-14-2013, 04:21 PM,
#1
AIRSTRIKE SOUND PLEASEE
Okay so i was playing but i didnt really understand what the airstrike did.... i used it and it feels like i just threw a gernade times 4.... could u get like a sound to play when that happens? like the playing flying down in between the clicking of F and the explosion happening

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
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10-14-2013, 04:40 PM,
#2
RE: AIRSTRIKE SOUND PLEASEE
I like that idea! I second it.

[Image: cooltext1205184320_zps17f1a4e2.gif]
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10-14-2013, 09:08 PM,
#3
RE: AIRSTRIKE SOUND PLEASEE
I like an idea of the sound, but I believe we were going to change it from airstrike to cluster nade or something like that(I can't remember ask DSO).

Also this doesn't really belong to modeling so I'm moving it.
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10-14-2013, 09:20 PM,
#4
RE: AIRSTRIKE SOUND PLEASEE
Yup, I was thinking about changing the airstrike to a Cluster Grenade because it is very unrealistic how you can "call in" an airstrike, and have it come within 2 seconds. In real life, you're lucky if it comes in within 15 minutes of you calling an airstrike. Also, airstrikes don't occur indoors. Unless the Air Force somehow managed to deploy suicide UAVs indoors.

Cluster grenades would be much more realistic, and they are used in real life (though it is kinda impractical and dangerous). Of course, this would also require a change in the code of the airstrike, since grenades are affected by gravity, and they dont go in a straight line.

Yes folks, I'm back. =D

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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10-14-2013, 09:21 PM,
#5
RE: AIRSTRIKE SOUND PLEASEE
we can call them cluster grenades and add in the code later if needed for 2.6
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