RPG Projectile Based
2013-11-13, 11:33 PM
#3
RE: RPG Projectile Based
I guess one of the problems w/ having a "slow enough to dodge" RPG is that it would be very unrealistic. RPGs often travel almost as fast as a bullet to the naked eye.

Victor once posted a picture of how an RPG works. I'll see if I can find it.

But another think that maybe we should consider is maybe bringing back the exploding bolt crossbow. Gravity has a more pronounced effect due to the slower projectile. That or maybe even a grenade launcher. Something along the lines of maybe the M79 or M203/320/GL1 style or perhaps even something like the XM25. I will try to do more research to see if the speed of those rounds in real life are "slow" enough to the point where players can react to them.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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Messages In This Thread
RPG Projectile Based - by {KE}bluwarguy - 2013-11-13, 09:47 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-13, 10:26 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-13, 11:33 PM
RE: RPG Projectile Based - by camper - 2013-11-14, 02:08 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-14, 07:42 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 12:19 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-15, 12:04 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 01:00 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-19, 11:22 AM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-19, 05:12 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-12-16, 01:04 PM
RE: RPG Projectile Based - by rXn - 2013-12-19, 07:44 AM

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