2012-01-02, 04:03 PM (This post was last modified: 2012-01-02, 04:06 PM by RPG.)
#6
RE: Death cam
To follow look at the player just use function vectoyawpitch in physics.cpp

smth like vectoyawpitch(vec, camera1->yaw, camera1->pitch);

Also you should see the spectator and camera code in rendergl.cpp.

the most important feature of release - the lack of crashes.
Post Reply Quote this message in a reply


Messages In This Thread
Death cam - by RPG - 2012-01-01, 10:19 AM
RE: Death cam - by Victor - 2012-01-01, 03:28 PM
RE: Death cam - by Fubizz - 2012-01-02, 04:59 AM
RE: Death cam - by RPG - 2012-01-02, 11:54 AM
RE: Death cam - by Victor - 2012-01-02, 01:45 PM
RE: Death cam - by RPG - 2012-01-02, 04:03 PM
RE: Death cam - by Victor - 2012-01-02, 04:26 PM
RE: Death cam - by RPG - 2012-01-03, 03:28 PM
RE: Death cam - by Victor - 2012-01-03, 07:08 PM
RE: Death cam - by RPG - 2012-01-04, 01:09 PM
RE: Death cam - by Victor - 2012-01-05, 01:07 PM

Forum Jump: