overload
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2014-11-08, 06:37 PM
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overload
Suggest for ACR this OA gamemode is an old idea I had shortly after I suggested something similar to collect and harvester.
In a first time, I chose to wait a successful implementation of the previous mode in ACR or in the mod I was trying to make before suggest or develop it. However, I never seen this forum so inactive. This is why I suggest it now. In this mode, each team have a destroyable obelisk. This obelisk can regenerate and have a big number of health points (in OA, it's 2500 by default but it can be set). Of course the goal is destroy the ennemy obelisk. once destroyed this one reappears shortly after ten seconds. They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
overload - by asmanel - 2014-11-08, 06:37 PM
RE: overload - by Victor - 2014-11-09, 11:05 AM
RE: overload - by asmanel - 2014-11-10, 10:50 AM
RE: overload - by Fru5tum - 2014-11-27, 09:28 AM
RE: overload - by DeltaStrikeOp - 2014-11-27, 12:03 PM
RE: overload - by Leper - 2014-12-27, 11:45 AM
RE: overload - by Fru5tum - 2014-12-28, 08:27 AM
RE: overload - by Victor - 2015-08-24, 06:44 PM
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