Stabbing and better collision detection for sword?
2014-01-05, 12:37 AM
#1
Stabbing and better collision detection for sword?
I think the sword, since it is taking up a secondary slot and all, should be powerful enough so that its even considered over the other secondaries.

First of all, the sword should have better collision detection so that when you swing, any enemies within the semicircle where you are facing with a radius of the max range of the sword would get hit, since really you have to be stupid to miss at that range. It should be more like a "if you get within range it will almost always hit" instead of "you have to get within range and spam sword strikes hoping to hit your opponent only to get blasted away and die". It should also hit in cases where your model is colliding with the enemies model.

Second of all, when you use the sword (or the knife) on zombies they don't explode. This makes sense since gunpowder is what sets explosives off which is why China uses crossbows to deal with explosive targets.

Third, with a sword you should be able to switch modes between slashing and stabbing. When slashing you can hit enemies within a 180 degree angle with more damage while when stabbing you can hit enemies at double the range and slashing at a single point, with less damage. When stabbing there should be a crosshair or some visual indicator of where the sword will go.

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"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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Stabbing and better collision detection for sword? - by dm.mossberg590a1 - 2014-01-05, 12:37 AM

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