RPG Projectile Based
2013-12-19, 07:44 AM
#12
RE: RPG Projectile Based
Some stuff bout the nades: I really dont like the way grenades are implemented. I wanted to create an additional weapon once (C4) by copying and modifying the grenade code, bit after some hours fixing forgotten references and the resulting 0pointers I gave up. I know, there is no reallly easy way, but currently its all a bit confusing.
PS: havent looked at it yet, but do you know how RE does the nade stuff? Remeber they even have mines!!!

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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Messages In This Thread
RPG Projectile Based - by {KE}bluwarguy - 2013-11-13, 09:47 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-13, 10:26 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-13, 11:33 PM
RE: RPG Projectile Based - by camper - 2013-11-14, 02:08 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-14, 07:42 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 12:19 AM
RE: RPG Projectile Based - by {KE}bluwarguy - 2013-11-15, 12:04 PM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-15, 01:00 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-11-19, 11:22 AM
RE: RPG Projectile Based - by DeltaStrikeOp - 2013-11-19, 05:12 PM
RE: RPG Projectile Based - by dm.mossberg590a1 - 2013-12-16, 01:04 PM
RE: RPG Projectile Based - by rXn - 2013-12-19, 07:44 AM

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