2013-01-10, 04:17 PM
#11
RE: 2.5.6 Changelog
If zombies were to use team spawns, humans can camp at the zombie base, especially for progressive zombies.

On most maps, there is a RED side, and a BLUE side. FFA spawns tend to be placed all over the place, which is a better distribution for zombies. When I tested zombies with team spawns, it works for some specialized zombie maps (for half the match, until I made zombie spawns irreversible), but not for some.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-01-12, 01:52 PM
#12
RE: 2.5.6 Changelog
So, why don't you make a zombie-map-whitelist, like an entity or something maps must have to be played in zombie-mode, like in ctf.
2013-01-13, 11:00 AM
#13
RE: 2.5.6 Changelog
Well, it would reduce the compatibility too much. Maybe I could make it so that there are zombie spawns for zombies only, otherwise it would use FFA spawns.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-01-14, 09:58 PM
#14
RE: 2.5.6 Changelog
Here present fan of ACR! Smile
2013-01-15, 03:49 PM
#15
RE: 2.5.6 Changelog
sweet!

[Image: cooltext1203588761_zps9cfa0053.gif]
2013-01-24, 06:33 PM (This post was last modified: 2013-01-24, 09:05 PM by Victor.)
#16
RE: 2.5.6
It's uploaded now! Enjoy!

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2013-01-24, 09:10 PM (This post was last modified: 2013-01-24, 09:47 PM by DeltaStrikeOp.)
#17
RE: 2.5.6
Sweet. I'll be on in a sec.

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DSO
Windows 8 fanboy =D
"Not dead, can't quit"


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