2.5.2 Unnamed
2012-07-05, 03:06 PM (This post was last modified: 2012-08-14, 10:01 AM by Victor.)
#1
2.5.2 Unnamed
Get it now! Download it from our mirrors!

Complete
  • Added 3rd person
  • Added mario jumps
  • Fixed nextprimary code exploit
  • Fix sendmap (must send before voting)
  • Zombies have waves
  • Convert uses rounds instead of ending the match
  • Better throwing knife hit detection
  • Fixed vampire glitch (x2)
  • Fix server "logged in" twice message
  • Fixed martyrdom/suicide bomber crash
  • Fixed CTF drop in mid-air/water/platform
  • Improved the console/chat/obit feeds
  • Fix confirm flags by subtracting the player height
  • Fixed perk menu (time only allows 1 slot)
  • Zombie bots from 12 + 2n -> 15 + n, capped at 30
  • Revise falling damage (99 damage cap, more damage, quadratic, underwater always does 35 after 8 meters)
  • Possible fix for black damage screen
  • Fixed locked master-mode
  • Cannot load into coop-edit by joining an empty server
  • Fix reconnect sync (deaths, etc.)
  • Workaround for message when connecting with admin
  • Fixed laggy drowners (drown if lagging)
  • Transform clips to ammo for ammo modes (sniping/demolition)
  • Fix perk menu (ninja addition) and Ninja also reduces the sound when you hit the ground
  • Fix RPG reload (with spawn ammo of other weapons)
  • Delay explosion from suicide bomber (code hack to fix the double nuke glitch)
  • Clear kill confirm flags
  • Master-server update only every hour (4x less)
  • Obits show (quick/no/recent/hard)-scope
  • Fix auto-reload burst glitch
  • More fun comes from zombies' nades!
  • Condense console killfeed and visual obit killfeed
  • Fix Issue 16 - ADS bug
  • Fix healing damage
  • Fix return flag sound (music) glitch
  • Fix "change loadout" in the MP menu
  • Fix the 2nd perk being a double-slot perk
  • Fix bot balance when switching teams
  • Fix team glitch of getmap
  • Indication if teammates heal your wounds
  • Reresolve for the master-server IP, if the domain changes its IP

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2012-07-25, 07:48 PM
#2
RE: [Soon] 2.5.2
Codename: I don't have one...

Still alive in 2021. Wish you all the best and I'll drop in every now and again.
2012-07-25, 08:59 PM
#3
RE: [Soon] 2.5.2
There will be no codename if I don't get one or think of one.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2012-08-08, 07:07 PM
#4
RE: [1 left] 2.5.2
Exile.
2012-08-12, 08:56 AM (This post was last modified: 2012-08-12, 09:34 AM by Victor.)
#5
RE: [1 left] 2.5.2
How about some antonyms for exile?

Repatriate... any others?

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)


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