HUD and Icons - New Design Style?
2014-09-05, 08:38 PM
#41
RE: HUD and Icons - New Design Style?
I'm going to revive this thread. The more I develop my icons, the more I feel they clash with the design of ACR's menus.
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Is it possible to change the background of ACR's menus? It's rather lazy IMO to stick with AC's default menu background textures. If anything, I suggest a semitransparent black background (which would require the background to be similar to a semi-opaque black .png image file. Is there a way that I can test this myself so that I can fine tune a potential candidate for replacement?

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-09-06, 03:02 PM
#42
RE: HUD and Icons - New Design Style?
Change the menu background is already possible but only with jpg pictures. It's because the menu background picture, packages/textures/makke/menu.jpg, is hardcoded and impossible to change without recompile the game.

I hope it will become possible to set in a future version.

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2014-09-06, 04:28 PM
#43
RE: HUD and Icons - New Design Style?
I see it, thanks @asmanel.

Yeah, hopefully we can modify the menu texture in future releases to accept .png files

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-09-07, 10:22 AM
#44
RE: HUD and Icons - New Design Style?
Transparent .png menu textures are implemented in 809d41016f35bee9aefa932feeab11506edfffb8.

Best regards,
Victor
//victorz.ca
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2015-01-01, 10:36 AM
#45
RE: HUD and Icons - New Design Style?
What about a Side inset Hud?
[Image: bf4-2014-08-10-18-07-18-34.jpg] it looks sweet and in acr it would pretty sweet to have it Smile side inset
and what happened to The grouped stuff?
Health
Ammo
Shield
Nades
? I have images of the respective pieces but I thought it was going to be uniied

God must love stupid people. He made so many.
->unknown

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