ACR 2.6 map remakes
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2013-12-27, 10:29 PM
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ACR 2.6 map remakes
Hi all,
If you didnt know already, some of our favorite maps that we'reso used to playing on ACR 2.5.9 actually aren't playable in 2.6 . Let's create a list of the maps that we're missing and consider worthy enough to keep and potentially remake in the future. 1. Nuketown V2 2. Longhorn DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-12-28, 10:23 AM
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RE: ACR 2.6 map remakes
If you reconfigure the .cfg file, it should be able to fix the issues. AC 1.1-1.2 probably just changed the platform mapmodel path.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-12-28, 12:39 PM
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RE: ACR 2.6 map remakes
One of the buildings also doesn't have texture. We get that "cement" texture that says "no texture" instead
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-12-29, 10:10 AM
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RE: ACR 2.6 map remakes
I think it was fixed by replacing default_map_settings.cfg, which is in the development version, but not 2.6.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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