Search Results
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Thread: 2.6.3 (2.7 beta 3)
Post: RE: [Future] 2.7/2.6.3
Unfortunately I'm not adept at making maps or models. If you have specific things to change about the map editor I could work on that.
I believe we have something like that(hopefully asmanel rememb... |
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ruler501 |
Releases
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31 |
37,256 |
2015-04-28, 12:57 PM |
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Thread: 2.6.3 (2.7 beta 3)
Post: RE: [Future] 2.7/2.6.3
I have some time in between jobs to work on this now. Is there any specific features/bug fixes people want the most? Please respond here with requests(to anyone). |
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ruler501 |
Releases
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31 |
37,256 |
2015-04-26, 04:35 PM |
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Thread: ACR Updater[CLI]
Post: RE: ACR Updater[CLI]
I just finished writing a server to host this(slightly different format from before, it is now a nice REST API). It is temporarily hosted off of my computer through localtunnel. Repository for the cod... |
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ruler501 |
Implemented Features
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33 |
38,790 |
2015-04-21, 04:16 PM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: 2.6.2 (2.7 beta 2)
look in win32_bin and rename the OpenAL* to what it says to |
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ruler501 |
Releases
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69 |
79,700 |
2015-01-17, 07:55 PM |
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Thread: Finally found my USB(ACR Mobile)
Post: RE: Finally found my USB(ACR Mobile)
You can compile C/++ code for iPhone(that's how I develop apps). The problem is that the version of SDL we use doesn't work on android/iOS as far as I know. We need to update to SDL 2 which will provi... |
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ruler501 |
Modelling
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6 |
7,131 |
2014-12-04, 08:18 AM |
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Thread: Finally found my USB(ACR Mobile)
Post: RE: Finally found my USB(ACR Mobile)
If we want to move to Mobile we will port to SDL2 and port OpenGL to OpenGL ES to get it to work |
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ruler501 |
Modelling
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6 |
7,131 |
2014-11-28, 07:22 PM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
You can browse through https://github.com/acreloaded/acr/tree/master/acr/packages/models/weapons for the md3.cfg files |
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ruler501 |
Releases
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69 |
79,700 |
2014-11-25, 08:43 AM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
That is currently implemented. Once you fire a weapon you know longer have invincibility when you spawn. Otherwise the spawn protection was made slightly longer. |
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ruler501 |
Releases
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69 |
79,700 |
2014-10-28, 12:49 PM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
I can release compiled versions of the game without a problem.
What do you think is most important to work on right now to get it to a releasable point? |
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ruler501 |
Releases
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69 |
79,700 |
2014-10-22, 07:43 PM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
With my job work has cleared up some so I have more time to spend on this. What I believe is most important is to figure out what is needed most and get that done. For most of the changes though I wil... |
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ruler501 |
Releases
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69 |
79,700 |
2014-10-20, 02:57 PM |
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Thread: compiling error
Post: RE: compiling error
Did you download libcurl and libintl like the wiki page says? |
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ruler501 |
Help
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13 |
17,249 |
2014-10-04, 09:09 AM |
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Thread: wtf happened to the forum
Post: RE: wtf happened to the forum
When Victor updated the forum there was an error with the template so he had to reset it to the default. You can set it back to normal(though there are some formatting issues with normal) in the user ... |
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ruler501 |
Miscellaneous
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1 |
3,448 |
2014-09-26, 09:53 AM |
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Thread: 2.7 Alpha Testing
Post: RE: 2.7 Alpha Testing
New alpha build added to the OP, I'll update it whenever we add new features, the same link will still work. |
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ruler501 |
Gameplay Discussion
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12 |
15,732 |
2014-09-24, 11:47 AM |
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Thread: Cube Mod 1.0
Post: RE: Cube Mod 1.0
If you assume each texture is only 8kb(a small texture) then 256 textures is only 2mb of VRAM, but if you have a more realistic 1mb/texture you have 1/4gb of RAM which is absurd for a game like us to ... |
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ruler501 |
Suggestions
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35 |
39,667 |
2014-09-21, 08:51 AM |
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Thread: compiling error
Post: RE: compiling error
libenet is different, it is in source/lib
You have to compile it with ./configure && make |
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ruler501 |
Help
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13 |
17,249 |
2014-09-12, 06:51 AM |
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Thread: compiling error
Post: RE: compiling error
That is an inability to link with libenet, you are probably missing one dll |
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ruler501 |
Help
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13 |
17,249 |
2014-09-11, 03:01 PM |
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Thread: 2.6.2 (2.7 beta 2)
Post: RE: [Future] 2.7
2. We'll definitely look into this
3. This is a modeling concern, if one of our great modelers could fix it we'd be very appreciative.(pistol and ak-47)
4. Not sure what you mean by this.
For sou... |
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ruler501 |
Releases
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69 |
79,700 |
2014-08-24, 01:23 PM |
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Thread: AC LURKERS PRESENT
Post: RE: AC LURKERS PRESENT
They're allowed to read and use the stuff released here if the license permits. Don't stir up hate |
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ruler501 |
Miscellaneous
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6 |
8,031 |
2014-08-22, 11:40 AM |
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Thread: 2.6.2 (2.7 beta 2)
Post: 2.6.2 (2.7 beta 2)
Changelog:
Fixed many defects detected by Coverity Scan
Add missing animations and placeholders for missing world models
Fixed reload while zoomed
HUD model FOV is decreased back down to 55
... |
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ruler501 |
Releases
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69 |
79,700 |
2014-08-22, 07:13 AM |
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Thread: Cube Mod 1.0
Post: RE: Cube Mod 1.0
It all depends on what you're doing. Generally you add the code to the file whose functionality you are modifying. You also don't always create new functions, sometimes the old ones just need to be up... |
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ruler501 |
Suggestions
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35 |
39,667 |
2014-08-13, 01:17 PM |