Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Release 2.3.0
Post: RE: Release 2.3.0
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Sabertooth |
Releases
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28 |
31,482 |
2011-10-20, 04:09 AM |
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Thread: Maps
Post: RE: Maps
There won't likely be a cube 3 engine .. just sayin . |
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Sabertooth |
Mapping
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21 |
23,610 |
2011-10-20, 04:08 AM |
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Thread: User Pruning
Post: RE: User Pruning
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Sabertooth |
Announcements
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2 |
5,474 |
2011-10-13, 09:26 PM |
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Thread: 2 Holidays at once
Post: RE: 2 Holidays at once
lol no .. I was like "Woohoo Victors banned !!! Now to steal his GF and candy!!"
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Sabertooth |
Announcements
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8 |
10,964 |
2011-10-05, 08:37 PM |
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Thread: 2 Holidays at once
Post: RE: 2 Holidays at once
lol Victor banned :L[hr]
ur way off april fools btw ... |
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Sabertooth |
Announcements
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8 |
10,964 |
2011-10-04, 08:30 PM |
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Thread: A whole New Game
Post: RE: A whole New Game
I can do textures / models / scripting / some c++ / little openGL backporting ... if u like too |
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Sabertooth |
Suggestions
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8 |
10,203 |
2011-10-02, 07:56 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Bots suck worse on Expert mode ..... Sometimes they go spinning around ... And you can have them navigate to flags in CTF with waypoints... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-10-01, 04:35 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Shotguns don't usually have 7 shots .... Just make it a normal 1 shot shotgun with a faster reload , and total damage being around 150 ish. |
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Sabertooth |
Releases
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43 |
50,864 |
2011-10-01, 03:22 AM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Have u seen @camper maps? Lmao XD We can get a big map going once the release is fully going ... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-30, 02:24 AM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Ehh it doesn't have to be animated GIF to have an animated startscreen ... For example for my old AC2 project i had the startscreen loop a few circles to make it look animated.... We could do that, or... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-29, 08:03 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
You won't be able to get the particles to collect on the floor ... they'll just go right thru the ground like the playermodels do when they die ..[hr]
I'd say the GIF idea is good ... I've even got it... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-28, 08:04 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
2 options ... I've got a texture for rain mapmodels , as simulated particles, or a 2d animated "fog" entity as rain ... Already got a gif as well (someone will need to modify it to display GIFs , then... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-27, 08:08 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Doesn't work on cube ... Should just kick out the devs that dont develop XD[hr]
err i can do the snow rain textures :L BUT . Chances are that you won't be able to do them as particles .... the most va... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-27, 07:49 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
I think claymores kill the game ... *saber puts claymores everywhere in enemy base* ..... *think3r spawns, gets pwned*... btw victor I got a syringe model for the health gun thingy.. will send over la... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-27, 01:17 AM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Its possible to add vehicles but u won't be able to "mount" or drive them unless we have special models with wheel animations .... but those kinds of animations are usually done in md5, which aren't s... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-25, 08:05 PM |
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Thread: Release 2.2.2+
Post: RE: Release 2.2.2+
Alright a few problems , 2 of which i can fix.
1. crossbow does not have a model . I'll fix that , but I won't be rigging it for scope , so you'll just have to disable that .
2. In team modes, when ... |
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Sabertooth |
Releases
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43 |
50,864 |
2011-09-24, 07:29 PM |
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Thread: Release 2.2 Bot Edition
Post: RE: Release 2.2 Bot Edition
K i've finished up the material pack victor ... i'll package it when u release ur next one , and i'll send it back over |
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Sabertooth |
Releases
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7 |
8,571 |
2011-08-26, 07:35 PM |
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Thread: Mapping
Post: RE: Mapping
Victor try backporting the opengl elements,... i can do it if i got the time |
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Sabertooth |
Suggestions
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3 |
5,823 |
2011-08-24, 04:35 AM |
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Thread: Bots
Post: Re-add bots
Can u readd the code for the original AC bots for SP? I don't have ur svn and i cant edit ur already compiled .exe so .... :// Re-add it and i think i might be able to do somtin wit it |
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Sabertooth |
Help
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12 |
15,771 |
2011-07-11, 01:52 AM |
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Thread: Release 2.2 Beta (2.1.3.1)!
Post: RE: Release 2.2 Beta!
Well you should go on it ... alot ... at least afk on it lol ... cuz from where i look at it, ur on for bout 3 mins on the forum, then u go straight off |
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Sabertooth |
Releases
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14 |
19,634 |
2011-07-09, 02:29 PM |