Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Release 2.3.0
Post: RE: Release 2.3.0

Same here
Sabertooth Releases 28 31,482 2011-10-20, 04:09 AM
    Thread: Maps
Post: RE: Maps

There won't likely be a cube 3 engine .. just sayin .
Sabertooth Mapping 21 23,610 2011-10-20, 04:08 AM
    Thread: User Pruning
Post: RE: User Pruning

Lol might as well. Hi :)
Sabertooth Announcements 2 5,474 2011-10-13, 09:26 PM
    Thread: 2 Holidays at once
Post: RE: 2 Holidays at once

lol no .. I was like "Woohoo Victors banned !!! Now to steal his GF and candy!!"
Sabertooth Announcements 8 10,964 2011-10-05, 08:37 PM
    Thread: 2 Holidays at once
Post: RE: 2 Holidays at once

lol Victor banned :L[hr] ur way off april fools btw ...
Sabertooth Announcements 8 10,964 2011-10-04, 08:30 PM
    Thread: A whole New Game
Post: RE: A whole New Game

I can do textures / models / scripting / some c++ / little openGL backporting ... if u like too
Sabertooth Suggestions 8 10,203 2011-10-02, 07:56 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Bots suck worse on Expert mode ..... Sometimes they go spinning around ... And you can have them navigate to flags in CTF with waypoints...
Sabertooth Releases 43 50,864 2011-10-01, 04:35 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Shotguns don't usually have 7 shots .... Just make it a normal 1 shot shotgun with a faster reload , and total damage being around 150 ish.
Sabertooth Releases 43 50,864 2011-10-01, 03:22 AM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Have u seen @camper maps? Lmao XD We can get a big map going once the release is fully going ...
Sabertooth Releases 43 50,864 2011-09-30, 02:24 AM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Ehh it doesn't have to be animated GIF to have an animated startscreen ... For example for my old AC2 project i had the startscreen loop a few circles to make it look animated.... We could do that, or...
Sabertooth Releases 43 50,864 2011-09-29, 08:03 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

You won't be able to get the particles to collect on the floor ... they'll just go right thru the ground like the playermodels do when they die ..[hr] I'd say the GIF idea is good ... I've even got it...
Sabertooth Releases 43 50,864 2011-09-28, 08:04 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

2 options ... I've got a texture for rain mapmodels , as simulated particles, or a 2d animated "fog" entity as rain ... Already got a gif as well (someone will need to modify it to display GIFs , then...
Sabertooth Releases 43 50,864 2011-09-27, 08:08 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Doesn't work on cube ... Should just kick out the devs that dont develop XD[hr] err i can do the snow rain textures :L BUT . Chances are that you won't be able to do them as particles .... the most va...
Sabertooth Releases 43 50,864 2011-09-27, 07:49 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

I think claymores kill the game ... *saber puts claymores everywhere in enemy base* ..... *think3r spawns, gets pwned*... btw victor I got a syringe model for the health gun thingy.. will send over la...
Sabertooth Releases 43 50,864 2011-09-27, 01:17 AM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Its possible to add vehicles but u won't be able to "mount" or drive them unless we have special models with wheel animations .... but those kinds of animations are usually done in md5, which aren't s...
Sabertooth Releases 43 50,864 2011-09-25, 08:05 PM
    Thread: Release 2.2.2+
Post: RE: Release 2.2.2+

Alright a few problems , 2 of which i can fix. 1. crossbow does not have a model . I'll fix that , but I won't be rigging it for scope , so you'll just have to disable that . 2. In team modes, when ...
Sabertooth Releases 43 50,864 2011-09-24, 07:29 PM
    Thread: Release 2.2 Bot Edition
Post: RE: Release 2.2 Bot Edition

K i've finished up the material pack victor ... i'll package it when u release ur next one , and i'll send it back over
Sabertooth Releases 7 8,571 2011-08-26, 07:35 PM
    Thread: Mapping
Post: RE: Mapping

Victor try backporting the opengl elements,... i can do it if i got the time
Sabertooth Suggestions 3 5,823 2011-08-24, 04:35 AM
    Thread: Bots
Post: Re-add bots

Can u readd the code for the original AC bots for SP? I don't have ur svn and i cant edit ur already compiled .exe so .... :// Re-add it and i think i might be able to do somtin wit it
Sabertooth Help 12 15,771 2011-07-11, 01:52 AM
    Thread: Release 2.2 Beta (2.1.3.1)!
Post: RE: Release 2.2 Beta!

Well you should go on it ... alot ... at least afk on it lol ... cuz from where i look at it, ur on for bout 3 mins on the forum, then u go straight off
Sabertooth Releases 14 19,634 2011-07-09, 02:29 PM