AssaultCube Reloaded Forums
Speedhack - Printable Version

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+--- Thread: Speedhack (/thread-1495.html)



Speedhack - .LeXuS'' - 03-25-2016

// Name: unnamed
// Date: 25-03-2016
// Reason: Speedhack
// Proof: http://www.mediafire.com/download/ri7k2l865bb1y57/ac_desert_7min_deathmatch.dmo
// Server: (oficial server!)
// IP: xxx.xxx.xxx.xxx

This guy join in server in minute 4:38

Why IP: xxx.xxx.xxx.xxx?
Well, at the beginning of the demo, who is playing is Feeh "[=31"  training against bots, and when the "unnamed" join in server (4:38), Feeh forgot to get the ip ... so he got the demo, and passed it to me, so I watched the demo, and I saw the "unnamed" uses speedhack, all the time. But when I was watching the demo, I saw that is not possible to see the IP in the demo ... well, currently in Assault Cube is possible ... I thought the same here (In the next release, maybe this is a good idea to implement). So Victor, this happened on your server, I think you can get the IP of the "unnamed", and then put it blacklist.


RE: Speedhack - CoDaC - 03-25-2016

It's true, I watched demo.


RE: Speedhack - Feeh - 03-25-2016

ban...


RE: Speedhack - Victor - 03-27-2016

When time permits, speedhack detection will be copied from ACR 2.6.


RE: Speedhack - .LeXuS'' - 03-27-2016

Ok, I thought it would be possible to put this player hack in blacklist, because the demo you can see he used speedhack and speedhack is not allowed (demo = proof), but okay, I understand, you do not have time now.


RE: Speedhack - Victor - 03-27-2016

From the server logs, his IP is 90.107.182.29 and he also used the nickname Xx_Troll_xW 6 days earlier.

Code:
Mar 25 2016 15:52:05 [x] ]=31 (2) [M16A3] unnamed (1) (9.28 m)
Mar 25 2016 15:52:09 [x] <]=31 (2)> 'speedhacker?'
Mar 25 2016 15:52:11 [x] ]=31 (2) [M16A3] a bot [3-1] (1.50 m)
Mar 25 2016 15:52:21 [90.107.182.29] a bot [5-1] [M67] ]=31 (2) (0.59 m)
Mar 25 2016 15:52:32 [x] ]=31 (2) [M16A3] unnamed (1) (4.32 m)
Mar 25 2016 15:52:40 sending registration request to master server
Mar 25 2016 15:52:40 masterserver reply: server renewed
Mar 25 2016 15:52:43
Mar 25 2016 15:52:43 Game status: deathmatch on ac_desert, 3 minutes remaining, open, 2 clients
Mar 25 2016 15:52:43 cn  name              score frag death ping role    host
Mar 25 2016 15:52:43 0   a bot                 0    0     0  217 deban   bot:2
Mar 25 2016 15:52:43 1   unnamed               8    2     3  553 deban   90.107.182.29
Mar 25 2016 15:52:43 2   ]=31                357   32    25  217 deban   x
Mar 25 2016 15:52:43 3   a bot               -82  -34    62  553 deban   bot:1
Mar 25 2016 15:52:43 4   a bot                63  -14    73  217 deban   bot:2
Mar 25 2016 15:52:43 5   a bot                41  -32    73  553 deban   bot:1

In the next version of ACR, speedhack detection will be restored. Also, it would be better to implement a voting/reputation system for master-server bans.


RE: Speedhack - .LeXuS'' - 03-27-2016

Yes, speedhack detection restored in the next version is a good idea. AC already have it, but it has a bug, if you are a pro jumper, if you jump (using bind: /bind lshift [crouch, jump] pressing also space) going to forward, the server detects that it is speedhack and then the player is automatically banned from the server, but when it happens, the other players who are on the server, vote /removebans for the banned player can back to server, so this is not a big big problem, because it happens very rarely, but you can try to solve this "bug".


RE: Speedhack - Victor - 03-28-2016

ACR's speedhack detection is different from AC's private anti-cheat code though.


RE: Speedhack - .LeXuS'' - 03-28-2016

Right.