AssaultCube Reloaded Forums
Nuke/Airstrike Animation - Printable Version

+- AssaultCube Reloaded Forums (https://acrf.victorz.ca)
+-- Forum: Gameplay (https://acrf.victorz.ca/forum-3.html)
+--- Forum: Suggestions (https://acrf.victorz.ca/forum-11.html)
+--- Thread: Nuke/Airstrike Animation (/thread-1343.html)



Nuke/Airstrike Animation - {KE}ShadowWolf - 2014-07-09

i think pulling out a computer or handheld device would be great for air strikes and nukesnow i would also like if it was possible to not set the nuke off i hate that i will get a good killstreak then die because of the nuke so if there was a way to delay it till i die or delay for wqhen i want to use it


RE: Join ACR Developers - Caruni - 2014-07-09

Or- since you get the Juggernaut killstreak soon after- maybe require you to drop it in their base to kill everyone on the opposing team otherwise you only kill people in a radius (possibly including teammates to provide an incentive to actually try.)


RE: Join ACR Developers - Fru5tum - 2014-07-11

lol definitley not a computer :| i portable device yes but not a computer lol mabey a tablet xD keep in mind its close to restrcited to use that type of equipment on the battlefield just because they are hackable Big Grin but i definley want to see this Big Grin could there be an animation where he points? Where it goes
Airstrike-Use Tablet to signal area
Nuke-Motion Towards ground
Yes definitley more killstreaks


RE: Join ACR Developers - -{ET}-xdEpicZombie - 2014-07-12

@Fru5trum Since a tablet,phone or any other handheld device is still a computer,it doesn`t really matter which model we use.It`s the coding that people who can do it gotta do.


RE: Join ACR Developers - Fru5tum - 2014-07-12

Oh tru tru


RE: Nuke/Airstrike Animation - Victor - 2014-07-12

@ShadowWolf, you posted into the wrong thread. I've split it for you.


RE: Nuke/Airstrike Animation - DeltaStrikeOp - 2014-07-12

That's why I would like the airstrike killstreak to be changed into a cluster grenade. The model doesn't have to change, it just has to have projectile motion and arc instead of hitscanning, as it is currently. Airstrikes don't happen indoors.


RE: Nuke/Airstrike Animation - Victor - 2014-07-12

@DeltaStrikeOp, you could call in some support to throw cluster grenades at a marked area, right?

I guess you can currently consider the airstrike as cluster grenade support, but the support is invisible.


RE: Nuke/Airstrike Animation - DeltaStrikeOp - 2014-07-12

LOLOL I guess? Are there limitations to transition the current airstrike marker's hitscan property to behaviors similar to the grenade? I understand it's a little weird for object collision because currently, the flare/airstrike doesn't bounce off walls or players