AssaultCube Reloaded Forums
acr_FoUnDyOu - Printable Version

+- AssaultCube Reloaded Forums (https://acrf.victorz.ca)
+-- Forum: Modding (https://acrf.victorz.ca/forum-39.html)
+--- Forum: Mapping (https://acrf.victorz.ca/forum-4.html)
+--- Thread: acr_FoUnDyOu (/thread-1016.html)



acr_FoUnDyOu - {KE}bluwarguy - 2013-09-03

here is slenderish/rakeish map i have made that can be pretty scary in zombies. and yes, it is possible to see in the game despite there being no lighting. its for atmosphere
http://www.mediafire.com/?q7q7vvpb96a1d4q


RE: acr_FoUnDyOu - dm.mossberg590a1 - 2013-09-03

/fullbright pretty much destroys the experience but its pretty cool.....


RE: acr_FoUnDyOu - DeltaStrikeOp - 2013-09-03

lol, yeah, victor used that exploit. =/

Still a very claustrophobic map considering how you can barely see 4 feet in front of you with all of the tree cover. And the open areas make you feel very vulnerable.


RE: acr_FoUnDyOu - {KE}bluwarguy - 2013-09-04

its better with only one zombie. i dont know why, but i want to make a creepypasta about this game using this map


RE: acr_FoUnDyOu - rXn - 2013-09-04

<advertisement>
/fullbtight looks much better with a "nightvision" texture over the screen. Also makes it not to easy if you cant see the colours properly.
btw I have no idea whether my nightvision try works at the current version, but it looked quite well
</advertisement>