2016-01-12, 11:48 AM
Changelog:
Features:
Features:
- Toggle zoom/iron sights/ADS, crouch, and sprint/walk (instead of holding) (#196)
- Classic mutator enhancements
- Perks preselected (light/streak)
- Long flag indicator interval (10 s)
- Shorter spawn protection time (1000 ms)
- Nerf RPG-7 range slightly
- No throwing knife bleeding
- Nerf killstreaks (less airstrike damage, radar is shorter, nuke takes 60 seconds to activate)
- Perks preselected (light/streak)
- /crosshairmode to use or force AC-style crosshairs (default is both)
- Informative loading screen text (131/#149)
- HUD speed meter
- New collect and harvester gamemodes as 'confirm overload'
- Teleport killers to victims in 'void' mutator (#203), also swap teams with 'convert-void' mutators
- Fix server registration bug (#205) inherited from AC 1.0.4
- Fix LAG bug (root cause is how clients handle falling damage)
- Fix master-server update lockout bug (when resolving fails)
- Fix vote evaluation on disconnect
- Ignore map checks (fix old maps like acr_recreation)
- Update official maps: fix acr_recreation (pass more AC map checks), add ac_desert and ac_douze with flags, fix ACR official maps for server
- Prevent forcing AFK spectators to SPECT
- Fix assisted suicide scoring (https://acrf.victorz.ca/thread-1492-post...ml#pid8343)
- Disable bots when all humans are in SPECT (not completely fixed)
- Show ping of old/new servers in the server list
- Show colored server name on scoreboard