2014-08-13, 09:28 AM
This is pretty hard for me to say, and I will do my best to back up everything I say....
I do belive the cube engine needs a "major" upgrade
When I say major, I mean MAJOR.
As some of you may know, our current engine does not support many things
( to name a few )
Dual Frames ( not a big deal )
Maps in excess of 255 cubes high ( I may be wrong on that number)
Weather System ( Ruler mentioned that ACR can support rain, and in my mind if there's a reason it's not there already then it probably shouldn't be
Irregular Shapes
Physics ( yea there are physics but they are not to good)
Some major lighting problems (I think implementatation of global illimination could increase our publicity)
PlayerModels very basic (our player models are very capable although we don't see their full potentional
Moving Map Models ( there's a fan but that's it -.-)
I heard Directx 11 looks pretty nice these days c;
And ACR is almost laughable on monitors larger than 24"
Texture Minification ( if it's there u can't see it )
That sounds like a lot but really we could kill 2 birds with one stone with a simple engine upgrade
I'm not saying a full scale 2 year project to create a longer standing engine, I'm mean basic parameter upgrades, new functions, more complex geometry....
The idea is to make ACR run around a basic 60-200 fps, there is no reason we should be running acr at 400-1000 frames
Consider Playing a game like battlefield, my PC can run bf4 on ultra at 213 fps avg ( still need major software upgrades but u get the point ) I run ACR at damn near 1000 fps "AVERAGE" not even maxed out , which tells me 2 things , it's old. and it's not pushing the limits of anything except my 2002 Windows XP desktop I found at a yard sale -.-
The point is the way ACR is running is noting compared to the things we can handle today ( I bet if I made a poll on fps no one would pick <60 )
Now of course this is a lot of stuff to be done and Is just a recommendation ( for instance consider a half life mod with upgrade graphics and physics blah blah blah)
So the idea is
•Increase the Map size perimeters ( which may need adjusting of so core functions to process larger numbers)
•Major Physics upgrades ( which I plan to help with 100% where as physics is my best knowledge)
•new functions to process Particles ( which in trade allows the implementation of flying depree, storms, rain snow smoke flying dust etc)
•new blending functions ( more on the weather and explosive side allows the ability to simulate a snowy ground, explosion marks etc.
•destruction perhaps? a bit more major but worth it, perhaps simple stuff like being able to shoot a box and it collapses or moves or something
•the bullet holds remove themselves to fast.....
Getting into the major stuff
•ability to place something on the ground even after the map has loaded ( for instance a turret kill streak?
•animated sky maps? Even a simple gif skymap would be nice , ( hopefully if we can get the timing right we can get it to match with the weather.....
So Because this is a lot I didn't expect it to be done anytime soon so I think it's a good Idea to do one thing at a time, so I will make a poll on what the people want to be changed first :D hopefully no trouble ( in the poll I will not include bigger maps because it would be a overkill option and I will explain later :D
I do belive the cube engine needs a "major" upgrade
When I say major, I mean MAJOR.
As some of you may know, our current engine does not support many things
( to name a few )
Dual Frames ( not a big deal )
Maps in excess of 255 cubes high ( I may be wrong on that number)
Weather System ( Ruler mentioned that ACR can support rain, and in my mind if there's a reason it's not there already then it probably shouldn't be
Irregular Shapes
Physics ( yea there are physics but they are not to good)
Some major lighting problems (I think implementatation of global illimination could increase our publicity)
PlayerModels very basic (our player models are very capable although we don't see their full potentional
Moving Map Models ( there's a fan but that's it -.-)
I heard Directx 11 looks pretty nice these days c;
And ACR is almost laughable on monitors larger than 24"
Texture Minification ( if it's there u can't see it )
That sounds like a lot but really we could kill 2 birds with one stone with a simple engine upgrade
I'm not saying a full scale 2 year project to create a longer standing engine, I'm mean basic parameter upgrades, new functions, more complex geometry....
The idea is to make ACR run around a basic 60-200 fps, there is no reason we should be running acr at 400-1000 frames
Consider Playing a game like battlefield, my PC can run bf4 on ultra at 213 fps avg ( still need major software upgrades but u get the point ) I run ACR at damn near 1000 fps "AVERAGE" not even maxed out , which tells me 2 things , it's old. and it's not pushing the limits of anything except my 2002 Windows XP desktop I found at a yard sale -.-
The point is the way ACR is running is noting compared to the things we can handle today ( I bet if I made a poll on fps no one would pick <60 )
Now of course this is a lot of stuff to be done and Is just a recommendation ( for instance consider a half life mod with upgrade graphics and physics blah blah blah)
So the idea is
•Increase the Map size perimeters ( which may need adjusting of so core functions to process larger numbers)
•Major Physics upgrades ( which I plan to help with 100% where as physics is my best knowledge)
•new functions to process Particles ( which in trade allows the implementation of flying depree, storms, rain snow smoke flying dust etc)
•new blending functions ( more on the weather and explosive side allows the ability to simulate a snowy ground, explosion marks etc.
•destruction perhaps? a bit more major but worth it, perhaps simple stuff like being able to shoot a box and it collapses or moves or something
•the bullet holds remove themselves to fast.....
Getting into the major stuff
•ability to place something on the ground even after the map has loaded ( for instance a turret kill streak?
•animated sky maps? Even a simple gif skymap would be nice , ( hopefully if we can get the timing right we can get it to match with the weather.....
So Because this is a lot I didn't expect it to be done anytime soon so I think it's a good Idea to do one thing at a time, so I will make a poll on what the people want to be changed first :D hopefully no trouble ( in the poll I will not include bigger maps because it would be a overkill option and I will explain later :D